Diablo 3 Character builds

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This topic contains 3 replies, has 1 voice, and was last updated by  Dennis 7 months, 3 weeks ago.

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  • #8306

    Dennis
    Keymaster

    Well…Just started with Diablo, so I have searched the net for some character builds i would like to try

    #8308

    Dennis
    Keymaster

    Wizard

    Velvet Camaral – head
    Aquila Cuirass – chest
    Pauldrons of skeleton king – shoulder
    Shrine Gloves – hands
    Shame of Delsere – belt
    Depth Diggers – pants
    Illusory Boots – feet
    LON ring set – of course
    Ashengarr’s Blood Bracers – wrist
    Hellfire Amulet – neck

    Starfire – weapon
    Myken’s Ball of Hate – source

    Cubed: Aether Walker / misc – trying different things / Manald Heal
    LGEMs: Simplicity / Zei’s / Esoteric

    Primary skills:
    Electrocute – Chain Lightning
    Energy Armor – Energy Tap
    Familiar – Sparkflint
    Teleport – Wormhole
    Magic Weapon – Force Weapon
    Black Hole – Supermassive Or Hydra – Lightning

    Passive Skills:
    Paralysis
    Audacity or Power Hungary
    Glass Canon
    Unwavering Will
    + Astral Presence from Hellfire

    #8309

    Dennis
    Keymaster

    Necromancer

    Skills

    Grim Scythe (Cursed Scythe Rune) – This is a build that will mostly be you going around hacking stuff down with your overpowered scythe that does loads of damage, applies every curse and kills stuff in range of the massive damage boost of Inarius’ Bone Armor tornado bonus.

    Corpse Lance (Brittle Touch Rune) – Good for burning down elites or bosses or anything still standing after a few scythe hacks

    Decrepify (Dizzying Curse Rune) – Yes, your scythe already applies this curse but you get a damage reduction from your belt and a damage increase from one of your passives for every enemy under the influence, so spam this everywhere as much as you can.

    Bone Armor (Dislocation Rune) – The core skill of the build due to the Inarius bonus. Don’t forget to activate it to do a surprisingly large amount of damage/stun everything around you for damage reduction.

    Blood Rush (Potency Rune) – Just for mobility/speedrunning with a little defensive boost from the rune.

    Land of the Dead (Frozen Lands Rune) – Stupidly good for defense in any hairy situation, freezes everything from normal enemies to bosses solid, allows you to corpse lance non-stop for good measure.

    Passives

    Blood is Power – Keeps the cooldown low on Bone Armor, Blood Rush and Land of the Dead

    Stand Alone – Bonus armor for a pet-free build

    Spreading Malediction – Bonus damage and why you spam Decrepify everywhere

    Overwhelming Essence – This is for your weapon which will give you a big damage boost even though this build uses no essence.

    Gear Loadout

    Set (Head/Chest/Shoulders/Arms/Legs/Pants/Boots) – Grace of Inarius – The set that makes the magic happen. Boosts damage with a Bone Armor tornado and your scythe does the rest for the most part.

    Bracers – Ancient Parthan Defenders – Decrepify and Bone Armor both stun so these will come in handy for constant damage reduction.

    Belt – Dayntee’s Binding – More damage reduction.

    Necklace – The Traveler’s Pledge – Even more damage reduction, plus a damage boost when moving.

    Rings – The Compass Rose/Unity – The other half of the necklace set, and Unity pairing with an immortal follower flat out cuts remaining damage in half.

    Weapon – Reilana’s Shadowhook – The big two-hander (it’s so ugly, please transmorg it) that gives you a huge damage boost with a lot of essence. Find an ancient one ASAP.

    Kanai’s Cube

    Weapon – Trag’Oul’s Corroded Fang – This is what makes your scythe godlike. The original version of this build I saw had you actually carrying this with the Leger’s Disdain offhand, but the two-hander is probably better.

    Armor – Aquila Cuirass – Since you don’t use essence in this build, even more damage reduction.

    Ring – Krysbin’s Sentence – Big damage boost on all your stunned/slowed/frozen enemies. This ring seems stupidly overpowered in general.

    Gems

    Bane of the Trapped – This is in like every melee range build ever made, so naturally it’s here as well.

    Mirinae, Teardrop of the Starweaver – This is a surprise key component of this build because the Bone Armor tornado actually procs it frequently for huge damage.

    Pain Enhancer – Honestly I have no idea but I’m slave to conformity.

    #8313

    Dennis
    Keymaster

    Active Skills
    Blessed Hammer  Limitless Falling Sword  Rapid Descent1 Laws of Valor  Critical2 Iron Skin  Flash3 Provoke  Too Scared to Run4 Akarat’s Champion  Prophet
    Passive Skills
    Fervor Holy Cause Indestructible Finery
    (battle.net link)
    4.1. Gear Setup
    The required gear setup for the Blessed Hammer Crusader is listed below. Check the Gear page for detailed information on choices, alternatives, gemming, Kanai’s Cube and Paragon distribution. It also includes detailed explanations for Season 16 adjustments.

    Helm:   Crown of the Light
    Shoulders:   Mountain of the Light
    Gloves:   Will of the Light
    Chest:   Heart of the Light
    Belt:   Sacred Harness
    Pants:   Towers of the Light (or   Hammer Jammers in Season 16)
    Boots:   Foundation of the Light
    Bracers:   Gabriel’s Vambraces
    Amulet:   The Traveler’s Pledge
    Ring 1:   The Compass Rose
    Ring 2:   Convention of Elements
    Weapon:   Johanna’s Argument
    Offhand:   Guard of Johanna
    4.2. Legendary Gems
    Legendary Gem 1:   Bane of the Trapped
    Legendary Gem 2:   Gogok of Swiftness
    Legendary Gem 3:   Bane of the Stricken
    4.3. Kanai’s Cube
    Weapon Slot:   Faithful Memory
    Armor Slot:   Hammer Jammers (or   Leoric’s Crown in Season 16)
    Jewelry Slot:   Obsidian Ring of the Zodiac

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